Jedi Train Heist

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Playing World of Warcraft and Final Fantasy XIV spoil you as a player.  What I mean by that is these are both games with rabid fan armies that keep a slew of websites updated with the freshest information.  Playing any of the other MMORPGs means you are going to be sifting through a minefield of abandoned websites and slightly incorrect information.  Hell even my own website adds to this confusion with my Planet and Bonus Series Level Ranges list…  that was created in 2012 as a way of trying to organize when you should be doing the bonus series and intermingling them with the leveling worlds.  For me… I have just been trying to find an accurate list of what order I should be doing the content story wise…  which causes me to stumble across wiki pages that seemingly have not been updated since 2014.  This was the core problem I also had when playing Rift was trying to sift through all of the debris to find a path forward into actually learning about the game.  Official forums are generally the correct answer but even they end up as a stratified mess of older posts when you dig below anything currently available at a surface level and start doing specific searches.

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Last night I worked my way up to and through the Crisis on Umbara Flashpoint, and can I just say how happy I am for the existence of solo mode Flashpoints.  This gives them a way to expose story content in dungeons without ultimately gating story behind a wall that requires a group to see it.  Final Fantasy XIV also loves to put main story quest content in dungeons and primals…  but ultimately causes you to have a gear check wall to see the next batch of it.  SWTOR on the other hand has been expanded out horizontally for awhile, giving you new content without really bumping up the level or gear requirements.  I have a feeling that I am probably wearing the last gear I need currently that I got through Command Crates, which allows me to just sit there and focus on playing through the content rather than trying to gear up.  I realize that statement I just made is something that the raider me would have balked at…  but as a super casual in this game I love the fact that it is an option.  One of the quests leading up to the flashpoint did cause a really interesting bug to occur allowing me to take the above screenshot.

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That is one word of warning that I have to give is that the game seems to be often times in a fairly buggy state.  I’ve noticed having to be very careful with my companion… especially with the sniper variants because they love to park their asses right out of healing range which means I have to keep dragging mobs back to them.  As such I GREATLY prefer the force user healer options because they will wade into combat with me, but when I am running with a “turret healer” I have to refrain from using my leap into combat.  Another thing that I did not remember is that apparently aggro does not reset in instances?  There are wide areas during the instance that just required me to wade back through a bunch of stuff  that I have already been through…  so I decided to mount up and make a run for it.  However this wound up with me getting everything pulled on top of me and summarily dying as soon as my healer dropped.  It was less than a stellar performance but funny enough when I respawned I did so in a way that allowed me to completely skip all of that trash in the first place…  rewarding me for my bad behavior.

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So far the game has given me a train heist…  which is always going to be cool when it happens.  One of my all time favorite missions in The Secret World is Last Train to Cairo which also… was effectively a train heist of sorts.  This really is a bad ass construct and I am surprised that more games don’t use it.  If I had to guess the train I am on is probably stationary and the scenery keeps being spawned in and moving past me, but I have no clue how they actually pulled this off technically.  Whatever the case they make for really cool feeling missions when you get one of them.  The story still remains to be very interesting and there was a bit of a major mic drop spoiler moment in this…  that unfortunately I had spoiled for me ages ago when I watched the wrong trailer.  I will not however spoil that moment here because if I did not know it was coming… it would have been surprising.  I have my theories as to what it actually means however, because I figure it isn’t just as simple as face value.  Playing this game is making me want to commission Ammo to draw my Jedi Guardian…  in the gear that I fastidiously searched the auction house shortly after release to get.  This will always be his default outfit in spite of all of the other awesome outfits I have for him to run around in.

 

Eternal Alliance

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The extended holiday weekend for me was largely about playing Star Wars the Old Republic and working on the Knights of the Eternal Throne content.  As I talked a little bit about last week…  I got caught up in the Star Wars spirit which lead me to return to the Star Wars game I keep visiting periodically.  Thankfully the easing in period was pretty short and my muscle memory returned pretty quickly for hitting the right combat abilities at the right time.  I would have been completely screwed if my hotbars had somehow gotten reset between times playing the game however.  It makes me realize how much of game play for me is sort of fuzzing my mind out and letting my fingers do the actions on their own.  I think that is in part why I keep setting up various games in the same manner so I just don’t have to think about the controls and can instead focus in on enjoying the story and world.

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One of the things that I am amazed by is just how compelling this game is when it releases new content.  While the early expansions Rise of the Hutt Cartel, Galactic Starfighter and Galactic Strongholds are a bit of a snooze fest…  starting with Shadow of Revan and going forward the game reaches a level that rivals the original main class stories.  There is however a necessary shift from class specific stories to being a more general story that has little nuggets of information embedded for specific classes but not necessarily an entire unique arc.  The logistics of maintaining class specific story arcs is just not viable given the less than solvent state that SWTOR has been in at various times in its history.  Knowing that rocky history however makes me appreciate all the more the content that was accomplished against this adversity.

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When I last played SWTOR Fallen Empire had wrapped up and Knights of the Eternal Throne was just about to begin.  I am very thankful that they have a 2 month pass non-reoccurring option because in general this is about how long it takes for me to get the game back out of my system.  I am a content locust and I swarm back into a game after a large volume of content has been released and then fly away while it regenerates a batch of content for me to visit again.  This time I had the entirety of the Eternal Throne campaign as well as a bunch of side content that takes place after those events.  Which should keep me busy for the better part of this sixty day pass.  Again I would never suggest playing SWTOR without subscribing because the free to play experience is highly frustrating to me because it locks away a number of features that I consider crucial.

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The thing that I like the most about both Fallen Empire and Eternal Throne is how cinematic the content feels.  It is weirdly disconnected from the rest of the game which in itself is a little weird to get used to, but once you have accepted that fact it is really great to experience.  At any point you can pick back up the story by simply hitting the play button in the upper right hand corner of the screen at which point you are teleported into the last step that you left off at.  The only real negative with this approach is that I found it extremely hard to stop playing until I had finished a specific chapter of the content.  I wanted to see how each step would eventually resolve, and along the way there were a few things that probably served to be controversial to long time players…  but made your decisions feel like they had significantly more gravity.

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Now however I find myself in the extremely weird position of having defeated this beat the content and reclaimed the Eternal Throne for all that is right and good in the galaxy.  Then immediately afterwards as I started the next batch of content…  found myself as a Light Side Jedi Guardian…  willfully choosing to align with the Sith against the Republic.  There are distinct story reasons why I did this…  but man does it feel really weird to have made that decision.  I am largely hoping that this just has consequences related to the current batch of content and that I did not actually join the Sith Empire permanently.  Maybe the content that I just went through made me way more grey than I expected, or maybe I ultimately made the right choice given the sequence of events that played out leading me to this decision.  Whatever the case I am embracing it for the time being and playing across faction, which in itself is pretty interesting that they went there as an option.  I am no longer a Jedi Guardian… but instead the Commander of the Eternal Alliance… and have to make the choices that I feel best for the galaxy as a whole.

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I am having a blast visiting all of this content, and it makes me realize that now that I have one of every single class… I could in theory do it over and over again if I so got the gumption.  The Jedi Guardian however will always be the character that represents me, and I like a lot of the directions his story has gone in as a uniter of allies rather than a dogmatic practitioner of an ancient order.  One of the things about Bioware and Star Wars that I loved… is there was always a bit of nuance to a lot of the experience.  They after all gave us Jolee Bindo one of my all time favorite Star Wars characters, and now that Kathleen Kennedy has announced that they are working on Old Republic content…  it is my hope that some parts of this universe can make it into the greater Star Wars story.  For me…  Revan and Bastila Shan is just as crucial and fundamental to the Star Wars experience as is Darth Vader or Boba Fett.  I grew up without placing barriers between what was officially Star Wars lore and the stuff that was excluded…  and now that I have Grand Admiral Thrawn another favorite character of mine I am hoping they swoop in and gobble up all of the Bioware goodness.

Replaying this game has left me with weirdly mixed feelings about Anthem.  Seeing Bioware at its story driven greatness is one thing…  but also realizing that this same studio Bioware Austin is largely responsible for reviving anthem gives me hope.  It also makes me chagrin for what might have been had they given that game enough time to properly cook.  That however seems to be the story of every game that doesn’t quite land solidly on its feet… is that it needed a bit more time to coalesce into its final product.

 

The Eternal Throne

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Commemorating the seventh anniversary of Tales of the Aggronaut I had my good friend and artist I keep commissioning to draw stuff for me…  make this collage of “Bel” characters.  If you are so inclined you can even get it in T-Shirt form with all proceeds going to the artist and zero to me as intended…  I have one hanging in my closet.  The characters pictured present my characters scattered through a bunch of games that were important to me…  from left to right:  My World of Warcraft Human Warrior, My Blades/Shotgun character from The Secret World, Middle top my Exo Titan from Destiny 1, Middle Bottom my Bahmi Warrior from Rift, my Imperial Dragon Knight from Elder Scrolls Online and finally my Lalafel Bunny Warrior from Final Fantasy XIV.  As much as I love this image…  it was sort of awkward to work with over the years and mostly just has to be used as is to adorn my blog’s sidebar.  It also made me shift how I actually requested commissions from Ammo, given that each of the individual characters was drawn as you see them and could not be pulled out or separated from the total image.

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Instead these days when I put in a commission for her to draw something, I pay for her to do something in a way that allows me to break the pieces apart and use them as I need for various other purposes like adorning the website, as channel art or turning into a social media avatar.  The individual comissions are more expensive but I also sorta like to make sure Ammo keeps a steady flow of commission work…  as does Tam who has in total commissioned way more than I have.  While I did not have time to deal with this prior to the anniversary post because work has been crazy… and I was up until midnight on Tuesday night dealing with an outage…  I did finish up the intended collage masthead last night and added it to the site.  The logo itself is a little off center so that it is effectively centered over the block of text and then the image extends out over the sidebar as well.  What you see before you is a bunch of individual commissions that I have composited together.   I am exceedingly happy with how it pulled together even though it greatly increases the vertical space of my masthead.

Once again I will talk a bit about each of them going mostly left to right.  First off we have a more updated version of Bunny Samurai Belghast from Final Fantasy XIV wearing the second version of artifact gear and wielding the glowy Palace of the Dead axe.  Next up we have my default visage from Monster Hunter world wielding the Nergigante Longsword and with my Real Life and in Game Palico Kenzie decked out in my favorite Baan Astronaut gear.  Then in the center-ish we have a commission that Tam actually did, with the goal being drawing how he sees me…  the advisement to Ammo was something to the effect of “Warrior Disney Princess and Friend to Woodland Creatures”.  So you have me heavily armored…  and then lots of buckles to make fun of my love for gear with extraneous straps and buckles…  the House Stalwart tabard to represent the guild that I started so many years ago…  and finally woodland creatures in the form of a bunch of bluebirds that play dual symbolism of me and my “birb” friends in my backyard and the fact that I am always on twitter.  Next up you have my Elder Scrolls Online updated Dragon Knight wearing the cosmetic gear that I generally wear in that game.  Lastly you have a Destiny 2 Sentinel Titan shield charging like a badass…  but with a head that is based on a comic book version of my actual appearance.  Last but not least you have a bunch of Moogles that I commissioned to represent the fact that I am part of the Moogle’s Pom Community team even though I have not streamed in eons due to anxiety issues.  The extra chubby one with the beard and a hoodie resting on the logo is the one that actually represents me.

There is an awful lot of symbolism packed into a single image… and while it is extremely busy… it also represents this blog.  I am constantly swapping between games and also giving a dose of myself with each post.  The only regret that I have and this is minor…  is that I sort of wish that I would have had Ammo draw Kenzie and Monster Hunter Bel completely rather than as a single composite image.  I could have faked it out… but it would have been nice to have Kenzie overlaying the logo a little bit to add more depth…  but I am not sure if it would have made visual sense.  I kept the placement of Bunny Bel and Titan Bel in largely the same location as the previous logo more or less on purpose because I thought they made good bookends.  The only problem is…  I already have a bunch more character commissions that I want in my head…  so I fully expect this to evolve over time.  Before I plug Ammo again… I feel like I have to state once more that when I post links to her stuff it is completely unsolicited and it is just the fact that I am a huge patron of her creations and want to spread the word.  Saying that… here comes the link dump of where you can find her (thankfully I already did this in a post and can just copypasta).

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Finally for some actual game related stuff…  I have been playing some Star Wars the Old Republic of late and I am currently blaming Pete since he was talking about it on twitter.  More honestly I think I am being influenced by what I have called the BlizzCon Spirit, but I feel like I need to explain that.  Each year around BlizzCon time I find myself getting enthralled by Blizzard products.  If I am not currently playing World of Warcraft at the time of the convention…  then I find myself playing it shortly after.  Similarly we recently had a whole bunch of news come out of Star Wars Celebration in Chicago…  featuring a trailer for Star Wars Episode IX, a trailer for the Respawn game Jedi Fallen Order, and some leaked footage from the Disney Plus Mandolorian Television Show.  All that goodness in one place has produced a BlizzCon spirit like effect in me…  which is not shocking given that I went through a massive renaissance of Star Wars the Old Republic leading up to the release of Force Awakens.

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When I last played I managed to push my way through a bunch of the new content and through the entire Fallen Empire campaign.  However Eternal Throne was brand new content and I did not hang in long enough to actually start on it.  So Tuesday night after getting home from work… I patched up the client and started working my way through the Knights of the Eternal Throne expansion.  I am taking it pretty slow, not playing a ton on a given night with me just finishing the first chapter last night and moving into the second.  Every time I return I forget just how good the storytelling is in the game, and how much it reminds me of Knights of the Old Republic especially in the more modern single player incarnation.  As a cherry on the top it came out yesterday that Kathleen Kennedy confirmed that they are looking at doing a movie set in the Old Republic era…  which gives me goosebumps at thinking that maybe just maybe some of my favorite characters from the KOTOR series will officially enter the canon.  I still very much love Star Wars and even though Last Jedi mostly landed flat for me…  I am looking forward to the end of the Skywalker Saga and seeing what they do from that point onwards.  I am hoping that we see a huge cinematic saga centering around the large set pieces of the Old Republic setting.  Bioware has created so many great characters that are just waiting to be realized on the big screen.

 

Ten Years of Tales

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Ten years ago today I installed WordPress for the first time and decided to put digital pen to paper and roll out the mat of Tales of the Aggronaut.  At that time I doubt I had a thought in my head about it lasting anywhere near this long, nor growing into what it has become.  Tales of the Aggronaut was not my necessarily my first blog…  and the previous incarnation is floating out there still in the ether never to be spoken of again.  However this blog combined a bunch of things that I was already doing…  namely writing big walls of text.  I was one of those folks that would come into a game forum and write big posts talking about my feelings about this thing or that thing… or offering support and advice to those who were in need.  I was a fairly active member at the time on the Argent Dawn server forums, and a lot of the people that I am still in contact from those days I met amongst a bunch of lines of text…  and the eventual IRC server that spawned from it.

Ten years seems like a momentous number, but I just could not really think of anything I wanted to do to mark the occasion.  At this point many days it is a struggle to get myself to log in and make a morning post, let alone come up with some grand promotional scheme.  Instead we are going to have a quiet birthday…  which is in truth how I prefer to celebrate my actual annuals these days as well.  There are many blogs out there that are far longer in the tooth than this one, but I think well aged blogs is a bit of a rarity these days.  I know my own blog roll is full of blogs that have gone into the sands of time…  that I just cannot bring myself to delete.  Blaugust has helped quite a bit, and I am planning on this year potentially outshining last year now that we have a fairly active Discord community surrounding it.  I am thankful for my regulars…  and I hate to say this because it sounds vain but…  anytime I get a notification saying someone liked one of my posts it is a little burst to keep me going.

The other interesting thing about the passage of ten years is just how different my life has become in that time.  When I started this blog I was a dedicated Guild and Raid leader making our way through the newly released Ulduar raid and struggling a bit at the jump up in difficulty between it and Neo-Naxxramas. I was also completely devoted to World of Warcraft and namely playing the Warrior class.  I also had very definite opinions on raid tanking and various other aspects of the game… thinking myself to be some font of knowledge for the community.  I had opinions and I was very willing to share them damn the consequences…  because I was in my early thirties and thought I had figured an awful lot of things out.

Now we scan forward to today…  and I am a leader of people with fifteen people under me as I transitioned from development to management.  As a result I am not longer leading anything at all in my off time and doing really good to be a member of literally anything.  While I still organize people around concepts and ideas…  I have tried my best not to be the one actually holding the reins.  While I used to raid on a near nightly basis…  I can’t bring myself to even commit to raiding once a week for a few hours.  Where I used to spend every night grouped up with other people and usually on voice chat…  I can’t bring myself to communicate with other human beings regularly once I am officially off the clock.  Where I used to think I had a clue what I was doing…  I am now in my 40s and know that I know next to nothing about most topics and it seems like I am imposing myself when I share my opinions on things.  While I am still very much an MMO player…  I find myself playing them all effectively on solo mode or maybe with a very small group of people in tow.

Another thing that has changed significantly over the years is how much of myself I am willing to put into these posts.  I’ve shared with you deaths in the family, times I am struggling with one thing or another, and things that have happened that brought me joy.  I shifted my writing style from being disconnected from the readers…  to trying to invite you all into my world for a few minutes each morning as I write.  I can’t say that anything I write about is actually interesting, but it is at least grounded in the reality of where I am and what I am doing at a given moment.  The truth is I would be far more popular if I would simply stick to a single topic and become an official site for a specific game.  Those folks are the ones with the large readership, but me…  I am more of an acquired taste.  If you are not interested in me as a human being… then chances are you won’t be sticking around for very long.

All of that said…  I am thankful for the people that I do have that regularly check in on my world…  and it is shockingly a larger number than I ever expected it to be.  In ten years almost 200,000 unique individuals have visited Tales of the Aggronaut…  and while I am certain a good number of those unique users are bots because internet… it still means that I have introduced myself and my point of view to way more people than I ever expected I would.  During that time I have made 2028 posts including this one…  which would have been a larger number were it not for the fact that I barely made any posts during the first four years of this blog.  Every day however a few hundred of you come and visit my world and I am thankful for the company.  It makes me wish I had the fire to do more to actually push this blog and the disconnected community that supports it on a regular basis.  In theory I should be pushing a discord or a reddit or some other venue…  but instead I would just rather enjoy knowing the fact that I have a bunch of quiet users out there tagging along with me as I do things.

This isn’t exactly the triumphant post you make when you reach a milestone like this, but in truth I didn’t really want a bunch of fanfare.  You out there… reading this blog… and an important part of it even though you may have never actually interacted with me directly.  Even though I largely write like I am talking to myself, I do appreciate knowing there are people out there that care.  As far as words of wisdom to leave this post on…  I am not entirely certain I have any.  I guess we will see if Tales of the Aggronaut makes another ten years…  though at this point I cannot imagine what the world and my life will be like during that time.  My blog is as much therapy as it is a purposeful act of creation, and I thank you all for taking the time to listen.

 

Grim Community

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If you have been reading this blog over the last few days you will know that I have been delving into Grim Dawn.  At this point I believe I am 43 and after some advice that I received checked the Veteran box.  I am not entirely sure what this does apart from seemingly increase the rate of named mobs spawning, and as a result increase your chance for good loot in the process.  More or less it reminds me of the difference between Normal and Hard in Diablo 3, where you can pretty much instantly bump up to Hard and just go on with your life without much stress.  It appears the other difficulty ranks do not unlock until later…  I am assuming either associated with you hitting level cap or you finishing the main story.

I have officially been playing long enough that I have started trying to venture out and see what sort of community surrounds this game.  For a largely single player focused experience…  I was not expecting much.  The steam forums were not exactly a great resource, but then again they never.  However exploring further it appears that there is a fairly active scene supporting this game, so I thought I would spend some time this morning going into some of the resources I have found.  The at a glance takeaway seems to be that a lot of the same sort of folks that supported Diablo 2 and Diablo 3…  are supporting this game.

GrimCalc

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This is the very first Grim Dawn resource that I stumbled across, because several build guides were linking to specs designed using it.  Ultimately it is at its core a spec generation tool that allows you to fiddle with your talent points and devotions…  and then links to a bunch of other resources not necessarily hosted on the same site.  I thought it was pretty great and exactly the sort of thing I had been looking for.  Unfortunately when you dip down into the build compendium, instead of having something more programmatic and searchable it links you to a forum post with a bunch of popular builds.

Grim Checklist

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This was linked to off of GrimCalc and appears to be a site that maintains checklists that you can create for your various characters to make sure you have hit certain objectives.  At this point I don’t really know enough about the game to understand this, and as such I have not spent much time exploring it but I thought it was worth noting.

Grim Tools

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Then in my journeys I stumbled across Grim Tools which appears to be the WoWHead of Grim Dawn websites.  Effectively it does everything that the previously two links do… but adds a bunch more functionality as well.  It of course has a robust build calculator that you can see above that not only manages Talents and Devotions but also drills into possible item builds.  On top of that it has a database for all of the Items, Monsters and Pets…  their own version of the Checklist Functionality and a World Map.

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This later functionality was ultimately what drew me to the site.  I was searching to try and find a good map that shows all of the world and stumbled across this application instead.  Now given the limited area that I have cleared I had already thought that Grim Dawn was a really big game.  However based on this map it seems that I have not come close to seeing the full scope of it.  What is weird also is that as I go up through new areas… it appears like the areas themselves are getting much bigger in scale.  What I find really impressive about this game is that legitimately you can walk from one end to another and the zones actually connect and synchronize without having to do any hand waving teleportation magic.  This is something that Diablo 3 completely fails at with each act representing a disconnected island from the whole.

Grim Dawn Forums

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Another interesting throwback with this game is the fact that it has official forums…  and they really are a hub of information about the game.  So many modern games have all but completely abandoned this concept, pushing all of the moderation duty to fan managed Reddits and the like.  However Grim Dawn has what appears to be a very thriving forum culture where folks congregate to talk about the finer points of gameplay.  All in all it does not appear to be super flamey either.

Grim Dawn Reddit

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Normally I am super leery of anything that advertises specifically that it is “Not a Political Correct Reddit”.  This usually means that a given reddit has very specific political leanings of its own.  However with that caveat it does not appear to be a bad place to find information.  Overall the threads I’ve read up to this point have been largely positive, and quite frankly I have not really seen much that made me cringe.  That said I purposefully sorted it towards the bottom of the list because Reddit is not always going to be the most useful place in the world… and I have seen subs turn on a dime when something shifts in the game.  Still worth knowing about, and I suggest that you use the “Old” reddit for this one given that they have done nothing to update it for the modern interface.

 

Are you a Grim Dawn player, and is there a major resource that I completely missed in this list?  Let me know about it.  I purposefully excluded Graceful Dusk because it wasn’t nearly as good of an interface as GrimTools and didn’t appear to be as updated.  If you want to try custom versions of Grim Dawn, the game supports modding and this thread on the forums appears to be the best resource for grabbing those.  Finally there is a Discord server community if you are so included for that sort of thing.

 

Heir to the Throne

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This weekend was largely about three things.  Firstly watching the string of new releases coming out of Star Wars Celebration including a Star Wars Episode IX: Rise of Skywalker trailer, a trailer for the game that EA has a high likelihood of cancelling before it sees the light of day, and some leaked footage of the strangely press blackout Mandolorian Television Series sizzle reel and trailer.   It was also a weekend about watching the first episode of the final season of Game of Thrones…  and I had honestly forgotten how good that show was after watching so many recent seasons of Walking Dead when effectively nothing much happens.  Lastly it was a weekend devoted to playing heaps of Grim Dawn.  When I started this recent stint I was sitting at roughly level 15 but throughout the weekend I pushed through to level 38 on my Warder character.

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The only negative is that I found out this morning that running in Windows Borderless mode causes you to get some really fucked up screenshots.  The above image is an example of this where it appears to be capturing only the tiniest square of the upper left hand corner of the screen where I would assume the 0/0 coordinators are located.  This means that pretty much all of the cool screenshots that I thought I was getting over the weekend wound up to be duds, and I had to scramble around this morning to take a handful of relevant shots for the purpose of this blog post.

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The big problem with Grim Dawn is it never seems to give you a firm boundary between acts, so it is very hard to track exactly where you are in the progression of the main story.  As far as I can tell I am firmly in the middle of Act 3 and have managed to get my way to another large town called Homestead which appears to have everything that Devil’s Crossing has except maybe the Illusionist.  I am now questing for a group of Inquisitors called the Black Legion that is now sending me out into the wastes to kill stuff.  I like the look of Homestead a lot, but it is somewhat of a pain to navigate given its multiple levels and the fact that this game sometimes has trouble with ramps.  Ultimately you have to take any sort of a subtle ramp or rise very slowly or you just keep hopping right back of it.

The only real negative take away from the weekend is the fact that Multiplayer is not as easy as Diablo 3.  Even then there doesn’t really appear to be any multiplayer activity to do like Adventure mode and it would simply be either me joining someone elses game in progress or them joining mine.  The deal breaker however is the fact that both players theoretically have to own the same set of expansions in order for it to work.  I slowly picked up expansion content for this game as it was released and ultimately went on sale… and as such I have everything available.  So it would take someone paying the $24.99 for the base game, and then an additional $39.97 for all of the DLC content to catch up to the level my client is so we could play games together.

As a result this is largely going to be a single player game for me, but I still feel like this is the real heir to the Diablo 2 crown.  It is a happy medium between Diablo 3 and Path of Exile and feels just about right to actually go out and experience.  What is most interesting about it is how well the story line plays out and who it is way more intelligible than that of Diablo 3.  It actually has actions that make a difference on the world because in most of the quests you are given multiple paths to reach resolution.  I am currently paying for my actions because the town I am visiting is apparently missing one NPC because I chose to enact my vengeance during the events of Act 2.  Of all of the various NPCs I have chosen to take the combat route…. I am wondering which other ones will wind up making me miss something as a result.

Still a great game, still very much worth picking up.  However given that this is a single player experience you can probably bide your time and pick it up when it hits a sale point favorable to you.

Faking Sealed Magic

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This morning you are going to get a tutorial how to do something that likely no one has actually ever asked for.  One of the more poorly documented features of Magic the Gathering Arena is the ability to directly challenge your friends.  This is also one of the more poorly supported given that there is no construct for keeping a friends list or seeing who is actually online and available for dueling.  Regardless…  there technically is the functionality of being able to switch over to Direct Challenge mode and input your username + random digits BattleTag style handle in and purposefully link up to another human being that you actually known.   Recently Tam, Mor and Lyle have been dueling each other and having a good time building decks with the limited pool of cards that they had available to them.  This largely meant that the three of them were relatively on even footing, and playing some really fun and really janky magic that mimics a sealed environment.

The challenge is that both Kodra and I have spent a lot more of our time and by reference money on MTG Arena, which also means that we have a much wider pool of cards available for building decks.  This also means that in theory we can build way more efficient decks that are probably less fair than having to be forced to play with the cards available and not necessarily the cards you want to play with.  It got me to thinking…  Magic the Gathering is a community that has an amazing set of web based tools to simple Price Lists like MTG Goldfish or amazing search engines like Scryfall.  I thought surely someone had already come to the point of wanting to fake out a sealed pool of cards…  and if not I would potentially be trying to build one myself and at least needed to research the APIs that would be available to me.

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What I found was MTGen a website that allows you to replicate a lot of the common sealed formats and generate lists of cards replicating the experience of opening packs…  including as you can see above the various seeded boosters that occur in pre-release tournaments.  The site more or less gives me what I was wanting minus a few problems.  What I actually want is the ability to simply say I want X of this pack and X of this pack and X of this pack…  but for sake of this experience I deemed it good enough.  Now the challenge that we have in front of us, that I experienced last night is that the default sealed formats expect you to take the pool of cards and build a 40 card deck with them.  When you are doing direct duels in MTG Arena it requires both players to have a 60 card deck meaning we are going to have to increase the total number of packs opened.  So instead of 6 packs for a normal sealed deck you would in theory open 9 packs as Kodra suggested to me last night.  Again if doing the pre-release format you would be adding 3 more packs…  and thankfully the MTGen site supports this sort of functionality.

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The only NEGATIVE however is that MTGen does not support Magic The Gathering Arena as an export format…  and of course Wizards of the Coast had to be difficult and could not simply recycle Magic Online.  This again lead me to find a work around.  I figured MTGO would be the most common format for converting deck lists from that online tool to Arena.  So I rolled with that and found that ultimately I just needed a list of cards minus the Sideboard heading.  So when you copy the cards out from MTGen make sure to trip that first line.

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Now we move on to another website… MTGArena.Pro and more importantly their Deck Converter tool.  This allowed me to paste in that list of cards that I got from MTGen and it converted it to the more contorted MTGArena format.  You can assign a deck name if you so choose, because the default in Arena will simple by “Imported Deck” if you do not.  I personally left it alone given that I would not want to accidentally pick one of these “Jank in Progress” decks for playing proper magic with, and at least I would know if it was still named Imported Deck I should stay away.  The site provides you a handy copy output button, which will place it on the clipboard stack…  which is important because Magic the Gathering Arena works weird.

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Lastly you go over to your Decks section of Magic the Gathering Arena and click Import…  at which point it will automagically try and import anything you have put in the copy/paste buffer.  This is not the behavior I expected…  I would have instead expected to be presented a file dialog to go find a text file on my hard drive.  I guess in theory they have gone this route to eventually make mobile support easier?  I guess at this point all mobile devices pretty much have robust copy and paste functionality.

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I realize I said lastly on the step before…  but you are presented with a list of your cards that have been plugged into Arena.  Now you can simply weed out the cards you don’t want to play and build your own janky sealed deck.  There will of course be problems if you don’t actually own a copy of the card and as such will have to craft it using the proxies you have earned up to that point.  This is also why you might want to draft a larger pool of packs if you happen to have a smaller pool of cards available.  It also might steer you to certain colors, but while this is not a perfect solution it does at least allow you to manually replicate sealed environments and play directly against your friends in this manner without having to hope to get into the same draft or sealed event on Arena.

Exploring Grim Dawn

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Last night was the very first night since February 15th that I have played no Anthem.  Up until this point I had attempted to get a little bit in every night even if that just meant doing a single contract.  Since the drop of Elysian Chests I had been trying to earn a key every night regardless if I actually ran the Stronghold to spend it on.  After yesterdays post I realized that my frustrations were reaching a level where I simply needed to let it drop for awhile for my own peace of mind.  For awhile I had contemplated playing some Destiny 2 given that it is theoretically in a pretty good state right now…  however my fear would be that I would spend the night comparing it to Anthem and still wind up frustrated.  I have been playing a lot of Diablo 3 on the switch, but again…  there is the whole comparison problem seeing as we all compare Anthem loot to that game.  Instead I decided to zig and zag off in a similar but different direction and spend some time with Grim Dawn.  The game was announced in 2009, went through a successful kickstarter campaign in 2012, entered early access in 2013 and finally officially “launched” in 2016.  Since then it has released three major content drops…  The Crucible which is a sort of horde mode arena thing and then Ashes of Malmouth and Forgotten Gods that add new story and additional functionalities.

In spite of liking the game quite a bit I have never really made it terribly far because I have never played it as a primary game for any length of time.  This has been my “go to” for moments when I feel like playing something LIKE Diablo but not Diablo.  The game does not do much hand holding or explaining of anything…  which is to its detriment given that some of the systems are less than clear.  Effective you are thrust into a Victorian era world where demon like creatures called Aetherials have taken back the world is a Shadowrun awakening sort of event called the Grim Dawn.  Magic the Aetherials and the Chthonians began flowing back in the world and as a survivor and formerly possessed you are trying to do your best to fight back for the sake of humanity.  It is somewhat or a madlibs style remixed version of a bunch of different tales, but the long and short is you are in a world with both magic and guns and playing a game that sits somewhere between Diablo 2 and Diablo 3 as far as feel.  You fight zombies and demons and weird floating not-quite-beholder things for the purpose of getting loot and progressing your character.

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When first starting the game you are asked to choose one of six masteries:  Soldier, Demolitionist, Occultist, Nightblade, Arcanist and Shaman.  At level 10 you get to pick a second mastery and effectively set what “class” you are going to be as a whole.  For example I chose Soldier and Shaman which is apparently a combination called the Warder and known for its tanky goodness.  I somehow arrived at this conclusion without ever actually doing research… it just seemed like the class combination that fit me the most.  There was a terribly unreadable diagram on the Grim Dawn site with a really unfortunate font…  so I decided to cobble together something more manageable real quick in Google Sheets.  The Ashes of Malmouth campaign adds two additional masteries in the Inquisitor and the Necromancer and the Forgotten Gods campaign adds Oathkeeper.  The names are rather evocative and honestly make me want to try playing a handful of those specific specs at some point or another.  I am almost always deeply drawn to anything called a Death Knight.

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Last night I managed to finally finish the first act of the game, in part because some of the quests are less than helpful in their directions.  It is a game largely without modern quest advisement, so you have to sort of wing your way through most of them.  There will never be an arrow pointing you in a direction other than maybe marking what general zone something takes place in.  I still have a ton of side quests to knock out in the Act One areas, so tonight I might spend some time trying to clean those up before moving forward.  Some of them I have PART of the things done…  like I have managed to gather up 2 pieces of fabric but I need 3 total to turn in with the person in Devil’s Crossing which serves as the main quest hub.  Occasionally Diablo style you might rescue someone out in the wastes that will turn into an NPC that either grants you quests or serves a functionality back in town.  I seem to be missing whatever NPC allows me to craft things because I have picked up some blueprints but have nowhere to use them as of yet.

Ultimately Grim Dawn does a really good job of being an Action RPG without being a Diablo clone.  It definitely has its own ideas about some things and while complicated…  serves to be way more approachable than Path of Exile.  I guess for the forseeable future I am going to spend my evenings in this game and see how far I can manage to get.  I greatly enjoyed last night and found the whole thing super relaxing.  I do however also want to play some Magic Arena with Tam and Mor over the weekend, so that might be what is actually on the docket for tonight.  The biggest challenge I have right now is the fact that I cannot be on voice chat while playing over parsec.  There are some cludgy workarounds that only work for Discord but getting Tam on Discord is a massive challenge.  Even at that it forces me to try and relay through a second account which is a mess that I have just not dealt with.  Essentially if I am downstairs on the laptop streaming through Parsec…  then I can’t be on voice.  Last night I started upstairs but Kenzie screamed at me until I went downstairs so she could in my lap while I gamed.  Cats are like that.

 

Shazam and Geek Culture

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I did not do much in the gaming front last night as I spent the evening watching Shazam.  Firstly this movie is pure joy, and I really wish we had more super hero movies that could tell a good story while also maybe not pushing the envelope quite so far into Warhammer 40k Grim Dark future timeline.  I realize this maybe only works for a movie like Shazam where you have childhood wonder mixed with instant super hero powers.  Basically I loved it and want more of it, however I am not sure if you can bottle the same sort of lightning twice with a sequel.  So far however this is probably my favorite DC movie?  For reference the other two that I really love are Aquaman and Wonder Woman…  so your mileage may vary if those were not your movies.  I never really thought the Heath Ledger Joker was that amazing even though he delivered a pretty great performance…  I loved the first movie in that series and they sorta went downhill from there for my personal tastes.

What I find weird is the situation we are in right now where DC is decidedly the more gritty movie series, which seems to be the exact opposite of my experience reading the comics growing up.  Marvel was the one that had more “realism” and DC was filled with a large number of what I would consider hapless Pollyannas.  Movie wise we have the polar opposites going on, where Marvel gives us movies that deliver both crushing sadness but also moments of pure joy and DC has given us “MAAAAARTHAAAAAAA”.  I was never really a follower of Shazam or “DC Captain Marvel” depending on how you choose to refer to the character, and I think in many ways that helps with the joy.  I went into Guardians of the Galaxy knowing only the most basic of information about those characters and was super fine with whatever tweaks they took to get them on the screen.  For Shazam as far as I am aware they represented the character pretty well, but I also don’t know a ton of information and as a result wouldn’t know if they completely butchered something…  or care.

There are definite times where our geek cred gets in the way of our enjoyment of things.  I’m sure you have experienced moments where you are watching some pop culture recreation of something you loved growing up… and they completely failed at some small piece of it.  Then that small piece works at the back of your brain until it starts to color your opinion of the thing as a whole.  You don’t want it to happen but it sort of happens automatically without you meaning to, and the next thing you know you are spitting venom about whatever that thing is.  I still personally find it hard to reconcile the Star Wars prequels for example, even though I realize they aren’t as bad as I originally thought they were.  Also there are moments like when you listen to the actor who played Jar Jar Binks…  and hear what hell he went through all over a bunch of fans galvanizing disappointment into something far more dangerous and militant.

Ultimately us geeks need to reach a point where we are capable of taking our loves not quite as seriously as we do.  That is the core problem with a lot of the toxicity that I see online… is when disappointed love turns to hatred.  Example…  I am trying very hard not to allow myself to become that guy with Anthem even though I have already waded knee deep into those waters on many occasions.  It is hard when your hope turns sour and you start lamenting all of the things that could have been… rather than focusing on the things that exist and are good.  I think the opposite is also bad where you have a sort of toxic positivity that everything is fine and everything is working as intended.  I think we need to reach a point where we can accept the fact that occasionally our heroes will let us down and that a lot of things will never quite live up to our expectations.  I am trying to get to that place myself honestly, but the fact that I realize I am being unreasonable is probably the first step.  The problem is…  it feels good to ruminate on that anger especially when it comes in the form of snarky semi-anonymous posts on some message board or YouTube comment section.

The long story short… I loved Shazam and would love to see more movies like this.  Not necessarily more Shazam movies… but more super hero movies that are capable of embracing joy.  Weirdly one of the other movies that sorta fits these guidelines is Deadpool, which is a fairly joyous movie…  in spite of the body count and ribaldry.  I feel like the Guardians of the Galaxy movies also were very much in this same style as was Thor Ragnarok and the Antman movies.  I want more movies that make me feel like I can ignite the spark of hope inside of me… rather than simply wallowing in the fact that the world is shit and will always be shit.  All I have really seen is some reports that the movie did not live up to expectations…  but then again much like with a video game release I am wondering if those expectations are deeply inflated and unrealistic.  It is a good movie and if you need something that invokes pure joy in your life…  then I highly suggest checking it out…  especially if you loved John Hughes movies.

Prone to Rant

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I love it when a game makes me seem like a whiny madman. I regularly read reddit, but very rarely comment about anything. However my frustration levels with Anthem have been growing to the point where I occasionally want to vent. I mean I try my best to keep this blog fairly positive, or at least balanced… but the Anthem reddit has been a salt mine since release so I figured it was a safe place to vent my frustrations. After today’s patch still announced no relief to the loot woes… I wound up venting at the nearest thread basically stating that apparently Bioware considers the current state of the game to be working as intended. To which I threw this lengthy comment.

So they have stated that loot isn’t where they want it to be. However it has been 52 days since the launch of the game and there has been a constant drumbeat from the player base that “loot is broken”. They have “accidentally” fixed loot twice to much praise from the players, so I find it hard to believe they do not understand which levers need to be pulled to give us what we actually want.

What I do believe however is they do not understand the kind of game that they built. They seemingly created Destiny with Flight… but with the loot system from Diablo 3 without fully understanding what makes either game tick. In Destiny… Exotics are these rare drops that feel super special when one happens, but that only works because every Exotic Weapon that you get is a curated roll and in the case of the armor that has some variation you have a way of re-rolling the stats. Diablo 3 on the other hand has a lot of variation in the loot and with that a bunch of crap items that are immediately going to get sharded… but the drops are plentiful which makes up for the fact you are going to keep very few of them.

If they want to continue to be Destiny with Flight and Diablo 3 Loot… then they need to make the tweaks and turn on the fountain of loot that makes that concept work. Either that or they need to change Legendaries so that they drop as perfectly curated rolls for optimal play if they want them to still be as rare as they are currently. The current combination is an incongruous mess.

I don’t want to abandon hope… I really don’t. However after gearing up all four Javelins to Masterwork level, and with the very limited content that is currently available there isn’t much for me to do right now other than decide either to walk away and cut my losses until “Year Two” and everything magically gets fixed like it did for Destiny, Diablo and The Division… or to keep slamming my forehead into the brick wall until I am dizzy enough not to care about the lack of legendary drops in GM2.

I had heard the term “Reddit Gold” before but never really understood what it was. I had to get Ashgar to explain to me how exactly it works because I legitimately had no clue. Apparently someone paid money to give me an award for that post? Anyways the funny bit about this when I got home and I did my daily run of trying to get a key and then doing a stronghold to use said key, the game decided to actually drop a legendary.

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It is actually a fairly good legendary at that, if you are the type of person who enjoys playing with sniper rifles.  I run with Siege Breaker for one reason and one reason only… it can freeze targets.  Otherwise I would probably never use a sniper rifle in this game, and unfortunately because I know I squandered my luck on this drop it will probably be another week before I see something else.  There was someone in the comment thread that theorized that they are working on some sort of a Stronghold challenge similar to Nightfalls in Destiny 2, and that maybe it would reward guaranteed legendaries.  There is still supposed to be a large patch in the works for some point this month, so I guess we will wait and see.  In the mean time I am trying to decide if doing dailies to get crafting materials and crappy decals is worth logging in on a daily basis.

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Since I complain that Anthem is a game that wants to be Diablo 3 but doesn’t exactly understand Diablo 3 Loot….  I decided to play some actual Diablo 3.  The last few nights I have been hanging out before bed working on my Crusader on the Switch version, and last night I wound up playing while upstairs in my office piped through my Elgato HD.  I find it weird that my default method for playing consoles right now is through a capture card, but it more or less works other than the fact that it doesn’t take amazing screenshots of the switch given the amount of upscaling that happens.  Over the weekend I finally beat the main story and now I am focused on running Rifts and doing bounties.  Over the last two nights I have worked my way act through act doing a full set of bounties…  only to realize that apparently the season that I started playing on is over and that didn’t count towards the normal seasons journey achievement.  Ultimately I am progressing too slow to really be worrying too much about seasons in the first place.

Right now I just want to hit 70 so I can gear out in the Thorns set which is hands down my favorite way to Crusader…  and a play style that I thought would translate well to handheld mode.  By the end of the night I managed to hit 58 and just a little bit away from 59, which means right around the corner I will start being able to collect Deaths Breath and finish unlocking the rest of the stuff in camp.  Additionally it means that I will be able to start Cubing some of the low level drops that I have gotten like the Heart of Iron that I managed to get during my 40s.  I am still only playing on Hard and have not ratcheted up the difficulty at all…  but without Haedrig’s Gift I feel like that ratcheting process is going to go way slower as I try and painstakingly collect a set of Invoker gear.

It would be nice of Haedrig’s Gift worked for pretty much any character to be honest, season or not.  The highlight of the night was seeing my very first Menagerist Goblin on the console and it dropped one of my favorite pets… the Flaming Skull.  At some point I will have to test out how grouping works as I know a handful of my friends have the copy on Switch.  That said this is largely a before bed solo grinding game for me as I find it incredibly relaxing.  I do however wish there was a way to link your Blizzard account and get some sort of cross play going on.  I somehow doubt that is going to be a thing anytime soon unfortunately.